• Woonstad Game

    Serious game designed for Woonstad Rotterdam. Simulation of residents moving, buildings breaking down. Players have an iPad interface to interact with the game. Gameboard, gameserver & player interfaces designed and built by protoproto. Game design by Door & Door Design
  • Electric Pendulum

    This pendulum shows that moving a magnet over a coil of wire generates electricity. It was made for a educational program in NEMO.
  • Maintenance Masters: A serious game

    Developed for the recruitment program of the NS. It is a self contained device that simulates the maintenance schedules of a fleet of trains.  Scanning the right combination of cards at the right time will perform maintenance on trains and the player is rewarded with points based on how fast they worked. Players need to find the right combination of tools, personnel and other attributes, scattered across the materials provided to different player roles. Players are left with experiential insight in working for the fleet management department of the NS.    
  • Fingerprint Briefcase Puzzle

    Find the right fingerprints, and shutdown power to the city! Puzzle box designed for Frisse Blikken. Two RFID readers check for the right combination, which unlocks the big button in the middle. Pressing the button sends a signal to wireless power outlets, "shutting down" the power in the room.
  • Applause in a box

    Designed to reward people who donated to a children's charity. Commission was just for the electronics, a cardboard box was used as a proof of concept.
  • Serious Gaming: Energy needs in a city

    These boxes were designed and built for Frisse Blikken, who had designed a serious game for Alliander where employees had to experience the coming changes energy demands, and learn how to adapt the network to it. protoproto was hired to design a way for the game to be physically digital, allowing instant feedback for the players. The system consists of 26 WiFi equipped boxes that communicate with a central server. The boxes' behaviour is entirely defined in the server, allowing the game logic to be easily updated.
  • Atomic Memory

    This is a model that explains how the atomic memory research by Sander Otte works. It was built for the TU Delft research exhibition of 2017. In this exhibit, the most prominent and promising research projects are displayed, in an effort to connect researchers with businesses, and also to showcase the TU Delft's work with the public. More information about this project can be seen here and here.
  • 6DOF Stewart Platform

    This is a model of a 6 degrees of freedom hexapod with a control panel that allows the user to manipulate each axis individually. Each axis can be set to oscillate through a sine wave, or controlled manually. It was built for the TU Delft research exhibition of 2017. In this exhibit, the most prominent and promising research projects are displayed, in an effort to connect researchers with businesses, and also to showcase the TU Delft's work with the public. More information about this project can be seen here: https://www.youtube.com/watch?v=z6vScQft8Qo
  • Water filtration system

    This interactive was designed to illustrate the applications of different types of water filtration. As water passes through each step, it gets cleaner, finally ending up as potable water.
  • Temperature Sensor Scale Model

    This interactive model was designed to help the researcher who invented it to explain the working principles to potential investors and other interested parties.